![]() ![]() While you can always see what abilities do, the game won’t give you details about what equipment does when you’re making your choices. ![]() One minor downside of this is that this is all aimed at XCOM 2 experts. or Wraith suits, or you might instead opt for PCS implants to raise stats. An armor upgrade might get you specialized gear like the W.A.R. You do get one choice at the end of every mission, which tends to relate to “bonus” equipment. Even their gear is automatically upgraded as you progress. There’s no choice of what ability they learn, here. There are also some fantastic little in-jokes and nods to characters that I suspect the community will appreciate, too.Īfter the completion of each mission, your squad levels up along a predetermined track. The regular upgrades keep things fresh and interesting in each campaign, so I can roll with this, rather than having soldiers upgrade more slowly across all four. There are a lot of continuity snarls here (why are these top-ranked soldiers suddenly crap when XCOM 2 occurs? How does Central lose all his gear between campaigns? Why are we surprised by half of the aliens in XCOM 2, when Central has apparently fought them dozens of times before? Why are Chosen weapons available as upgrades?) but hey, gameplay balancing, and as almost every mission is told as Central relating these encounters, you can handwave this as his embellishments. Finally, the fourth campaign has the fledgling new XCOM rescuing high-value targets and assembling the rest of the core crew, ending shortly before XCOM 2‘s opening mission. The third shifts over to Lily Shen and her mission to transform the Avenger – your mobile headquarters in the base game – from a crashed alien ship into something actually of use. The second has him and his team investigating a series of radio signals that seem to be attracting a nightmarish horror from the seas. The first is very Walking Dead-ish, following Bradford (“Central”) as he ventures across the blasted landscape with a group of fellow travelers, gradually changing from a deathseeker to someone actually assembling a resistance cell. These are four small, tactical campaigns, each comprising seven missions and absolutely no strategy map stuff. ![]() The Legacy Operations are the biggest, most story-focused bit of content. Weren’t we surprised when these jerks showed up in War of the Chosen? ![]()
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